AI Insights · Timothy · January 2022
Top 5 Educational Games in Oman for Q4 2021
Discover the performance of the top 5 educational games in Oman for Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top five educational games in Oman showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview.
Lingokids - Play and Learn experienced a steady revenue stream, peaking at approximately $1.7K in the first week of November. Weekly downloads saw a notable dip mid-quarter, falling from 2.4K in late September to a low of 641 in late November, before recovering to 2.3K in early December. Active users showed a decline from 4.5K at the start of the quarter to 2.8K by the end.
Lamsa - Kids Learning App maintained consistent weekly revenue, with a peak of $280 in the week of December 20. Downloads remained relatively stable, averaging around 300 per week. Active users saw a slight decline, starting at 1.2K in late September and ending the quarter at 918.
Keiki Learning games for Kids showed modest revenue growth, reaching $310 in late November. Downloads were low throughout the quarter, peaking at 114 in early October. Active users remained steady, hovering around 150 to 220.
DragonPals: Preschool Learning saw a significant revenue increase, peaking at $340 in early December. Downloads were minimal, with a high of 85 in late October. Active users fluctuated slightly, ending the quarter at 88.
KidsBeeTV: Videos & Kids Games had consistent revenue, peaking at $229 in the last week of December. Downloads were low, with a notable dip to just 4 in mid-November before recovering to 80 in early December. Active users showed a gradual decline from 882 in late September to 658 by the end of December.
For more detailed insights, visit Sensor Tower.